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Basics of 3D Modelling SIR304-17

ECTS 5 | P 30 | A 0 | L 30 | K 0 | ISVU 175199 | Academic year: 2019./2020.

Course groups

Prikaži sve grupe na predmetu

Course lecturers

LIVADA ČASLAV, Lecturer

Goals

Introduce students to different ways of modelling and making textures. Explain various types of 3D models according to the quality, speed of creation and obtained results. Train students to successfully use the desired topology for the purpose of modelling and later implementations. Students will focus on model optimisation in terms of 3D model classification in terms of simple polygons. Introduce students to digital sculpting, textures and materials as well as light sources in 3D space. Clarify the influence of local and global lighting, the importance of composition, virtual camera and rendering techniques.

Conditions for enrollment

The necessary requirements to enrol in the second year of the studies.

Course description

Introduction to 3D (overview of key steps and processes through 3D application), elaboration of various types of modelling, primitive modelling. Polygon modelling (sub-d modelling). Hard surface modelling. Procedural modelling. Low-poly modelling. Materials. Texture maps. Modelling textures (normal, displaced, bump, etc.). Method of application of material and texture. Texture preparation. Types of renderings. Evaluation of rendered models.

Student requirements

Defined by the Student evaluation criteria of the Faculty of Electrical Engineering, Computer Science and Information Technology Osijek and paragraph 1.9

Monitoring of students

Defined by the Student evaluation criteria of the Faculty of Electrical Engineering, Computer Science and Information Technology Osijek and paragraph 1.9

Obligatory literature

1. 1 Blender 3D: Noob to Pro dostupno online besplatno: https://upload.wikimedia.org/wikipedia/commons/2/20/BlenderDocumentation2

2. 2 J. M. Blain The Complete Guide to Blender Graphics: Computer Modeling & Animation CRC Press, 2016.


Pretraži literaturu na:

Recommended additional literature

1. 1 G. Fisher Blender 3D Basics Beginners Guide Second Edition Pack Publishing, 2014.

2. 2 O. Villar Learning Blender: A Hands-on Guide to Creating 3D Animated Characters Addison-Wesley, 2014.

Course assessment

Conducting university questionnaires on teachers (student-teacher relationship, transparency of assessment criteria, motivation for teaching, teaching clarity, etc.). Conducting Faculty surveys on courses (upon passing the exam, student self-assessment of the adopted learning outcomes and student workload in relation to the number of ECTS credits allocated to activities and courses as a whole).

Overview of course assesment

Learning outcomes
Upon successful completion of the course, students will be able to:

1. identify functions and algorithms of 3D modelling

2. explain algorithms, methods in designing and manipulating 3D models

3. apply the theoretical basis for creating a 3D project assignment (2D model –> 3D model)

4. prepare a 3D model for further processing (games, animation, 3D printing)

5. interpret and analyse the 3D model design



Aktivnosti studenta: Vidi tablicu aktivnosti