Professional study programme

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Computer Graphics SIR301-17

ECTS 5 | P 30 | A 0 | L 30 | K 0 | ISVU 175289 | Academic year: 2019./2020.

Course groups

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Course lecturers

GALIĆ IRENA, Lecturer
BAUMGARTNER ALFONZO, Lecturer

Course description

Theoretical and practical fundamentals of applying the principles of geometric modelling, 3D graphics and computer animation. Concepts and techniques of representing three-dimensional objects and their presentation. Basic principles of interpolation, hierarchical structures needed to apply the visualisation process. Practical computer programming skills.

Knowledge and skills acquired

Students will have the basic knowledge in the field of computer graphics and the skills of using 3D applications such as BMRT, OpenGL and C++ programming language based on engineering graphics.

Teaching methods

Lectures (2 hours per week), auditory exercises (1 hour per week), laboratory exercises (1 hour per week).

Student requirements

Defined by the Student evaluation criteria of the Faculty of Electrical Engineering, Computer Science and Information Technology Osijek and paragraph 1.9

Monitoring of students

Defined by the Student evaluation criteria of the Faculty of Electrical Engineering, Computer Science and Information Technology Osijek and paragraph 1.9

Student assessment

Laboratory exercises revision exam, written and oral exam.

Obligatory literature

1. 1 Pandžić, I.S. Virtualna okruženja Zagreb: Udžbenici Sveučilišta u Zagrebu, Element, 2004.


Pretraži literaturu na:

Recommended additional literature

1. 1 Andrew Glassner Principles of Digital Image Synthesis, 2 Bände Morgan Kaufman, 1996.

2. 2 Andrew Glassner An Introduction to Ray-Tracing Academic Press, 1989.

3. 3 Foley, J., van Dam, A., Hughes, J., Phillips, R. Introduction to Computer Graphics Addison-Wesley, 1997.

4. 4 Alan Watt 3D Computer Graphics Addison-Wesley, 1999

5. 5 Peter Shirley Fundamentals of Computer Graphics, 2 edition 2005

Examination methods

Revision exam, written and oral exam.

Course assessment

Conducting university questionnaires on teachers (student-teacher relationship, transparency of assessment criteria, motivation for teaching, teaching clarity, etc.). Conducting Faculty surveys on courses (upon passing the exam, student self-assessment of the adopted learning outcomes and student workload in relation to the number of ECTS credits allocated to activities and courses as a whole).

Overview of course assesment

Learning outcomes
Upon successful completion of the course, students will be able to:

1. define and illustrate the concepts of computer graphics

2. interpret and categorise matrix representations of 3D geometric transfomations and projections

3. describe the methods of modeling 3D objects

4. interpret and describe rendering

5. apply mathematical foundations and physics knowledge to computer graphics problems and evaluate the result

6. connect the acquired knowledge to create a computer graphics algorithm and interpret the result



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