Graduate study programme

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3D Computer Graphics DR4I-02

ECTS 5 | P 30 | A 0 | L 30 | K 0 | ISVU 115920 149714 | Academic year: 2019./2020.

Course groups

Prikaži sve grupe na predmetu

Course lecturers

LEVENTIĆ HRVOJE, Associate
BAUMGARTNER ALFONZO, Lecturer

Goals

Show students the principles of geometric modelling, 3D graphics and computer animation. Introduce matrix representation of geometric transformations and projections into 3D, and application of OpenGL and BMRT (virtual scene, coordinate systems, camera model, z-mail, charting, shading) programme interfaces.

Conditions for enrollment

Requirements met for enrolling in the second year of the study programme

Course description

Students will be introduced to the theoretical and practical fundamentals of applying the principles of geometric modelling, 3D graphics and computer animation. The concepts and techniques of representing three-dimensional objects and realising their realistic presentation are elaborated. Understand the basic principles of interpolation and hierarchical structures needed to apply the visualisation process. Practical computer programming skills.

Student requirements

Defined by the Student evaluation criteria of the Faculty of Electrical Engineering, Computer Science and Information Technology Osijek and paragraph 1.9

Monitoring of students

Defined by the Student evaluation criteria of the Faculty of Electrical Engineering, Computer Science and Information Technology Osijek and paragraph 1.9

Obligatory literature

1. 1 Pandžić, I.S. Virtualna okruženja Udžbenici Sveučilišta u Zagrebu. Zagreb: Element, 2004.


Pretraži literaturu na:

Recommended additional literature

1. 1 J. Neider, T. Davis, M. Woo OpenGL Programming Guide Addison-Wesley, 1999.

2. 2 A. S. Glassner Principles of Digital Image Synthesis Morgan Kaufman, San Francisco, 1996.

3. 3 A. S. Glassner An Introduction to Ray-Tracing Morgan Kaufman, San Francisco, 1989.

4. 4 A. H. Watt 3D Computer Graphics Addison-Wesley, 2000.

5. 5 P.Shirley, M. Ashikhmin, S. Marschner, Fundamentals of Computer Graphics CRC Press, London, 2009.

6. 6 J. D. Foley, J. F. Huges, A. van Dam, M. McGuire, D. F. Sklar, S. K. Feiner, K. Akeley Computer Graphics: Principles and Practice Addison-Wesley, Willard, 2013.

Course assessment

Conducting university questionnaires on teachers (student-teacher relationship, transparency of assessment criteria, motivation for teaching, teaching clarity, etc.). Conducting Faculty surveys on courses (upon passing the exam, student self-assessment of the adopted learning outcomes and student workload in relation to the number of ECTS credits allocated to activities and courses as a whole).

Overview of course assesment

Learning outcomes
Upon successful completion of the course, students will be able to:

1. define and describe the concepts of geometric modeling, 3D graphics and computer animation

2. interpret the methods of modelling 3D objects and making their realistic view

3. describe lightning, transparency, texture and shading models

4. interpret the basic principles of interpolation, hierarchical structures needed to apply the virtual display process

5. apply mathematical and physical knowledge to computer graphic problems and evaluate results

6. connect the acquired knowledge to create a computer graphics algorithm and interpret the result



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